About Mad Scientist: the Game
Object of the Game:
Build A Monster!
Be the first Mad Scientist to build your own Monster by collecting the parts you need before the Angry Townspeople come calling.
Playing Mad Scientist:
Mad Scientists take turns rolling the Monster Die and adding Monster Part Cards to their Lab Sheet or following the direction of Event Cards.
If a Mad Scientist rolls a number for a Monster Part, he selects a card from the center of play and adds it to his Monster. For example, if you roll a 2 select any Monster Body Card and add it to your Monster. Monster Part Cards do not need to be collected in any order. You do not have to match the Lab Sheet to your Monster. You do not have to make your Monster of all one Monster type.
If a Mad Scientist rolls a number for a Monster Part he already has, his turn is over and the die is passed to the next Mad Scientist. If a Mad Scientist rolls a 6, he takes an Event Card from the top of the Event Card stack, does as it directs, and then returns it to the bottom of the Event Card stack.
If any Mad Scientist draws the Angry Townspeople Event Card and you have every body part for your Monster, you win.
Since any Mad Scientist with a completed Monster wins if the Angry Townspeople Event Card is drawn, more than one Mad Scientist can win the game